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LifePot
FeedbackDocumentationCo-evolution laboratory

Designed starters · no AI calls

Choose a living world

Generation 0 · 46 organisms · details

Two resource-feeding species share a world and compete without a predator link. Review or edit these starting conditions before seeding.

Starting population: 46 organisms · mean resources: 46 units per cell

Resources: balanced, scattered; pressure: stability

Relationship: Competition

  • Species A · grazer: 23
  • Species B · grazer: 23

Explore question: How does shared resource competition change each species over time?

QUESTION 1 / 3

Define ecology

What exists in this world?

Describe resources and founder balance.

0/140
How LifePot works · guides & credits

Three answers shape your world. In adaptive worlds, Jev responds to the ecology through supported environmental changes and evolutionary policies, not direct control of individual organisms. Replay reuses recorded decisions without asking Jev again. If runtime inference is unavailable, the fallback abstains from new intervention.

An experimental game, not a biological forecast. Player & developer guides ↗ · Roadmap ↗ · About LifePot ↗

Saved habitats0

Saved only on this device in browser storage. The browser may clear or evict local data; export a backup to keep a copy. No account or sync. These are fixed-rule habitats: no runtime AI, no offline advance, and reopening resumes the saved checkpoint without reseeding.

No saved habitats on this device yet.

My Worlds

Saved only in this browser and device. No account or sync. Browser storage can be cleared or evicted, so export a backup.

Portable exports include your setup answers, world parameters and recorded decisions. Optional private questions and notes are omitted. Nothing is uploaded by saving or importing.

No saved worlds in this browser yet. Complete a run to save it.